OutSystems·Oct 2020 - today
Product Designer
I am a Product Designer focused on Mobile end-user and developer experience. At OutSystems I’m responsible for applying our iterative design process to come up with usable, frictionless, design solutions for all our assets connected to the low-code development of mobile apps — including mobile plugins, sample apps, and the continuous improvement of our IDE (integrated development environment). As a Product Designer I’m also a key communicator between the Experience and the Development team, being responsible for providing comprehensive design solutions that can vary from reports, to low or high-fidelity mock-ups, prototypes, and Figma design files. As of 2023 I’ve take on the role of team lead for the Mobile Experience team at OutSystems.
ISO TC22 SC39 — Ergonomics for road vehicles·Jan 2018 - June 2021
Portuguese Delegate
Delegate for Portugal on the ISO subcommittee for ergonomics in road vehicles. Participation in task forces dedicated to the drafting of new ISO standards, technical specifications, and technical reports. Coordination and representation of the Portuguese delegates and communication of voting to the Portuguese National Body for Standardization (IPQ).
Centre for Computer Graphics (CCG), Guimarães·Feb 2017 - Sept 2020
Head of the Perception, Interaction, and Usability Group
Coordination of Research and Design projects at the group of Perception, Interaction, and Usability of the Center for Computer Graphics (CCG). Member of the body of Directors of the CCG. Development and execution of scientific research in Human Multimodal Perception, Human Factors & Ergonomics, and Human Performance and Usability. Development, validation and management of audiovisual immersive systems (CAVE-like and driving simulators). Consultancy in the field of Human Multimodal Perception, Human Factors, Human-Computer Interaction, and Usability.
Centre for Computer Graphics (CCG), Guimarães·Apr 2013 – Jan 2017
Research Fellow
Development and execution of scientific research in Human Multimodal Perception and Human Performance, to support projects currently running at the Center for Computer Graphics (CCG). Development and validation of audiovisual immersive systems. Usability and Ergonomics evaluation in Immersive Systems. Conducting literature reviews and consultancy in the field of Human Multimodal Perception and Human-Computer Interaction.
Center for Devices and Radiological Health — Food and Drug Administration, USA·June 2016 – Aug 2016
Ph.D Intern
Development and execution of scientific research in Human Machine Interaction and Human Factors applied to the study of user’s interaction with medical devices. Development and validation of a Use of Device Error taxonomy.
MIT-Portugal consortium: MIT-PT/TS-ITS/0036/2008·Feb 2012 – Feb 2013
Research Fellow
Development and execution of scientific research on human perception and behavior in driving scenarios. Parametrization of stochastic models for simulation of road environments.