Articles
Writing
My opinions on design, tech, and the things that matter tend to find their way into conversation before they ever reach a page. But every now and then something sticks — and I write it down for the internet to keep. Here are a couple of those moments. Hopefully more will follow.
3.1
One size fits no one
The simple act of summing discrete measurements and dividing its total by the number of observations was elevated to the status of a new science by Adolphe Quételet. To design for the average is to design for no one — and safety and usability will only improve if we design for the largest possible number of users.
3.2
The Historical Context of Low-Code and the Return of HOPL
It is hard for computer scientists and developers to think about the history of computation without immersing themselves in the history of programming languages. Computers and programming languages are concepts so interwoven that they appear to make little sense apart.